How Technology is Changing the World:
Technology is experiencing very interesting moments in
these years of the century, especially in Education. It is not only that
academics and theoreticians are now questioning the traditional teaching format
that regulates the developed countries, but that new technologies are making
possible completely new teaching formats. Through three key points we have review
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that how education will evolve in the coming decades and how
entrepreneurs can find their niche market.
M-Learning:
The new generations of students have at their disposal
a series of tools and opportunities that only 10 years ago did not exist. And
yet the educational model has practically not changed, it has not known how to
adapt and take advantage of the proliferation of mobile devices to which today
adolescents and young people from all over the world live.
It is one of the conclusions reached by UNESCO , an
organization that says: "mobile learning is becoming one of the solutions
to the problems confronting the education sector." And so m-Learning is
born, education through mobile devices. Adapting
the training programs to the new platforms is the logical step and involves
making the leap to places where young people are already -and not so young-.
A textbook with illustrations seems somewhat outdated
today, especially considering the wealth of opportunities that await on the
Internet. Why reduce a lesson on physics to mere text and equations, when we
can use videos, 3D models and even interactive games?
Entrepreneurs have a great opportunity in these
platforms, ranging from mobile phones to tablets and even, why not, smart
watches because today the user can learn anywhere. And with its own rhythm. The
m-Learning is a first concept that is combined with two other major pillar of
education based on technology.
Games to learn:
Now that we have the right platforms and tools, the
next step is to use one of the great cultural elements of the last 30 years,
videogames. In a few countries of the European Union, video games continue to
be seen as something minor, a leisure destined for the youngest members of the
household, Error.
The video game industry enjoys more and more business
volume every year than movies and music together. And of course, the public is
not reduced to children or adolescents, but according to studies, the average
age of the habitual player is already around 30 years of age.
With this potential in hand, many technological
entrepreneurs have been developing educational videogames in fields such as
languages or mathematics for some years now. However, most of these games
have a great margin for improvement: it is necessary to make them more fun and
attractive for the community of players.
Online Platform of
Courses:
We have seen that we have the tools and the format
but, where can we find the knowledge? There are many European universities that
already offer online training; there are even academic institutions dedicated
exclusively to this type of teaching. That is the official formation, which
makes access to culture and knowledge more democratic.
But at the same time they have been growing another
series of unofficial platforms that are powered by free online courses or very
cheap prices and that today are a breath of fresh air for entrepreneurs who
want to continue training but do not have much time. In this sense we can mention two examples of
online training plat-forms such as Edx.org and Udemy.com.
Both collaborate with prestigious universities and
offer their users access to very specific courses, very focused on a specific
sector of the labor market. It is useful training, accessible from anywhere in
the world and, if not, it is very cheap. The advantages of this type of training are
numerous and every day that passes has less to envy to a college face-to-face
education.
It is all about understanding that technology has
changed the world and has create many opportunities in any field whether it is
of earning, learning or business marketing. Now it all depends on people how
they will use the technology.
How Technology is Changing the World
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